Course description

The module will provide a short overview of some of the most commonly used tools for creativity encouragement.
The module will focus on the following tools:
•    Brainstormer
•    Brainsparker
•    SimpleMind
•    Autodesk SketchBook
•    Filmora
•    Thinglink
•    Evernote
The module will give short presentation of each app as well as instructions on how it could be used in a creative thinking process.





What will i learn?

  • Knowledge: • About existing creativity tools & resources or creativity encouragement & boost • About channelling the creative process through the use of designated apps • About 7 particular apps for creativity boost & stimulation
  • Technical skills: • How to use 7 apps on creativity in a hybrid environment • How to support the students in using the 7 presented apps • How to channel the creative process with the support of creative tools
  • Soft skills: • Engage students to use apps that can support their creativity even in hybrid environment • Motivate the students to be creative in their university & daily life incl. with the support of creative tools • Foster use of creative apps to encourage creative thinking

Requirements

  • Laptop with Internet access to different sites and social media channels
  • ICT skills required: Internet browsing machines; download Internet content

Hara Pylarinou

Anelia Haradinova

Caty Unianu

29-Nov-2023

5

Laurentiu Dumitru

29-Nov-2023

5

Vlad Bătrânu-Pințea

29-Nov-2023

5

Ioana Atudorei

28-Nov-2023

5

Free

Lectures

10

Quizzes

1

Skill level

Beginner

Expiry period

Lifetime

Certificate

Yes

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